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quake3 / q3radiant / TexEdit.h

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
#if !defined(AFX_TEXEDIT_H__913F6812_99CD_11D1_B568_00AA00A410FC__INCLUDED_)
#define AFX_TEXEDIT_H__913F6812_99CD_11D1_B568_00AA00A410FC__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TexEdit.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTexEdit window

class CTexWnd;

class CTexEdit : public CEdit
{
// Construction
public:
	CTexEdit();

// Attributes
public:

protected:
  CTexWnd* m_pTexWnd;
  CFont m_Font;
// Operations
public:
  void SetTexWnd(CTexWnd* pTex) {m_pTexWnd = pTex;};

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CTexEdit)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CTexEdit();

	// Generated message map functions
protected:
	//{{AFX_MSG(CTexEdit)
	afx_msg HBRUSH CtlColor(CDC* pDC, UINT nCtlColor);
	afx_msg void OnChange();
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_TEXEDIT_H__913F6812_99CD_11D1_B568_00AA00A410FC__INCLUDED_)