Bart van Strien  committed 7a04e1b

Update changelog

  • Participants
  • Parent commits bba8a1c

Comments (0)

Files changed (1)

   * Added 64-bit support for Mac OS X.
   * Added premultiplied blending mode.
   * Added functions to set/get default image filter modes.
+  * Added SpriteBatch:set.
+  * Added new events system, with support for custom events and long event names.
+  * Added sound attenuation by distance.
   * Fixed wrapping for single words.
   * Fixed tracebacks not showing filenames.
   * Fixed a bug where empty files on windows would never reach eof.
   * Fixed crash when SoundData runs out of memory.
   * Fixed ordering of loaders, love should have priority over Lua.
+  * Fixed several miscellaneous memory leaks.
+  * Fixed love.filesystem's priority for require.
+  * Fixed a few cases where strings with \0 in them would not be stored correctly.
+  * Fixed love's startup time being in the first dt.
+  * Fixed internal string conversions, they are faster now.
+  * Fixed (bad) performance of ImageData:paste.
   * Renamed SpriteBatch's lock/unlock to bind/unbind.
   * Renamed Framebuffer to Canvas.
   * Removed canvas auto-clearing.
   * Removed EncodedImageData.
   * Removed old syntax for require (with extension).
+  * Removed[file], [size]).
+  * Removed Thread:kill.
   * Updated love.joystick to be 1-indexed.
   * Updated Sources to update more cleanly and control more intuitively.
   * Updated to have max(10, r) as default for segments.
   * Updated ImageData:encode to write to files directly.
   * Updated version compatibility system to actually do something.
+  * Updated's order, events are checked just before update.
 LOVE 0.7.2 [Game Slave]