Fixed assert when a mesh being loaded has a non-finite bounding box.
Fixed mistake in error message, which incorrectly describes how to set the render queue mode.
PlatformInformation::getNumLogicalCores now returns the number of logical cores including HyperThreading/SMP. Doing the separation turned out absurdly difficult. Intel broke cpuid (conflicting documentation about what cpuid ...
Fixed flickering lights when shadow mapping is on.
Merged in paroj/ogre/v2-renderopts (pull request #475)