Cool-Down Fixes / Equipped Items
I have adjusted the cool downs on certain abilities which seems to be helping.
I haven't located where to set the items that each bot comes equipped with. Can you point me in the right place ? The starting items on some bots are epic items which is way to strong.
Comments (3)
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repo owner -
reporter Ok, cool.
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repo owner - changed status to closed
NPCBots v4.0.16a
Make bots static in world (Closes
#77, Closes#72, Closes#89, Closes#90, Closes#68, Closes#96, Closes#101, Closes#104). Drop 4.3.4 branch support (Closes#74, Closes#75, Closes#85, Closes#87) Add basic honor for bots (Closes#30). Bots' stats are no longer depend on players (Closes#83, Ref#97, Ref#98). Convert equips from ItemTemplate from Item and make bots use real items and benefit from all items properties except certain class ability improvements (increase damage, decrease cast time, etc.) (Closes#51). Add Auto-equip option, allows to quick-equip items with simple item comparison algorithm (item level) (Closes#63). Add 'Unequip all' option, allows to unequip all items (Closes#95). Make npcbots' stats fully player-like (Ref#97, Closes#98). Disable custom cooldowns (Closes#97, Closes#100). Modify bots' formation to never spread too much (Closes#99). Allow bots to attack neutral units (Closes#107). Allow npcbots to queue into Dungeon Finder with master (Closes#20). No manual yet→ <<cset 82d2382ad8bd>>
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Read this.
http://www.ac-web.org/forums/showthread.php?188884-BotCore-335-amp-434&p=2036309&viewfull=1#post2036309
http://www.ac-web.org/forums/showthread.php?188884-BotCore-335-amp-434&p=2036672&viewfull=1#post2036672