Playing as healer broken somewhat.

Issue #107 closed
Kreegoth created an issue

Hello Trickerer First of all I would like to say awesome work here the bots overall are amazing.

I would like to report though that it seems they are somewhat broken when it comes to playing as the healer in the group.

For instance the bots will not attack an NPC unless the player has attack turned on. When you attempt to heal a bot it turns your attack off and the bots stop attacking their target until you reengage attack.

It almost seems like there needs to be an attack command as well as it seems odd to be the healer and have to auto attack everything before the bots will assist you.

Or perhaps I am misunderstanding the way they work in this matter.

I do have the Warrior set to Tank in the roles also.

Comments (3)

  1. trickerer repo owner

    Ok, thanks. That's not exactly a bug, only happens with neutral mobs. The reason is that you can control your bots' attack while in combat, unlike pets, bots don't have charmInfo and there is no command panel to control them. Problem was that bots were going to attack any unit attacking you or your party, even if it is just some bugged neutral npc which you need to complete dungeon/quest, and I made so that if you want bots to attack a neutral npc you must 'point' them to it.

    I don't have a solution for both problems yet, so I had to decide between these two evils. I think I'll reenable bots auto-attacking neutrals in next update (tested healer with bots myself and I'd say it brings some pain on neutrals) to see which one is more crucial for community.

  2. Kreegoth reporter

    Agreed it's hard to decide one or the other but to update I've encountered this problem during an instance against red con aggressive mobs as well not only neutral ones. As soon as I do not target the mob ( which happens a lot as a healer ) bot stop engaging mob. I think it is acceptable in a non controlling bot idea to implement a engage command. I mean in a group of players a healer can call ready for pull or a tank can call assist

    Thanks for your response and I eagerly await to see how this proceeds.

  3. trickerer repo owner

    NPCBots v4.0.16a

    Make bots static in world (Closes #77, Closes #72, Closes #89, Closes #90, Closes #68, Closes #96, Closes #101, Closes #104). Drop 4.3.4 branch support (Closes #74, Closes #75, Closes #85, Closes #87) Add basic honor for bots (Closes #30). Bots' stats are no longer depend on players (Closes #83, Ref #97, Ref #98). Convert equips from ItemTemplate from Item and make bots use real items and benefit from all items properties except certain class ability improvements (increase damage, decrease cast time, etc.) (Closes #51). Add Auto-equip option, allows to quick-equip items with simple item comparison algorithm (item level) (Closes #63). Add 'Unequip all' option, allows to unequip all items (Closes #95). Make npcbots' stats fully player-like (Ref #97, Closes #98). Disable custom cooldowns (Closes #97, Closes #100). Modify bots' formation to never spread too much (Closes #99). Allow bots to attack neutral units (Closes #107). Allow npcbots to queue into Dungeon Finder with master (Closes #20). No manual yet

    → <<cset 82d2382ad8bd>>

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