[Solved] Crash PlayerbotAI::CastSpell(uint32)
Issue #11
resolved
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[Thread debugging using libthread_db enabled]
Core was generated by `/home/server/Core/Winterchill/bin/worldserver'.
Program terminated with signal 11, Segmentation fault.
#0 ToPlayer (this=0x2aaadcd87400, Target=0x0, spellId=<value optimized out>)
at /home/server/Core/Sources/recent/FaceCore/src/server/game/Entities/Object/Object.h:309
309 Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return NULL; }
#0 ToPlayer (this=0x2aaadcd87400, Target=0x0, spellId=<value optimized out>)
at /home/server/Core/Sources/recent/FaceCore/src/server/game/Entities/Object/Object.h:309
No locals.
#1 PlayerbotAI::IsInRange (this=0x2aaadcd87400, Target=0x0,
spellId=<value optimized out>)
at /home/server/Core/Sources/recent/FaceCore/src/server/game/AI/PlayerBots/PlayerbotAI.cpp:4768
pSpellInfo = 0x2aaab5359000
#2 0x0000000000c753ca in PlayerbotAI::CastSpell (this=0x2aaadcd87400, spellId=23161)
at /home/server/Core/Sources/recent/FaceCore/src/server/game/AI/PlayerBots/PlayerbotAI.cpp:4916
pSpellInfo = 0x2aaab5359000
pTarget = 0x0
CastTime = <value optimized out>
castTimeEntry = <value optimized out>
target_type = 2
#3 0x0000000000c80eab in PlayerbotAI::UpdateAI (this=0x2aaadcd87400)
at /home/server/Core/Sources/recent/FaceCore/src/server/game/AI/PlayerBots/PlayerbotAI.cpp:4639
pSpellInfo = 0x2aaab66b6c00
spellMount = 23161
pSpell = 0x2aaadf319080
currentTime = <value optimized out>
#4 0x00000000009500cc in Player::Update (this=0x2aaadf15b000, p_time=148)
at /home/server/Core/Sources/recent/FaceCore/src/server/game/Entities/Player/Player.cpp:1885
now = <value optimized out>
pet = 0x509ef887
#5 0x0000000000b0ae02 in Map::Update (this=0x2aaabd006000, t_diff=148)
at /home/server/Core/Sources/recent/FaceCore/src/server/game/Maps/Map.cpp:537
player = 0x2aaadf15b000
updater = {i_timeDiff = 148}
grid_object_update = {i_visitor = @0x459e2fe0}
world_object_update = {i_visitor = @0x459e2fe0}
#6 0x0000000000b18cc1 in MapUpdateRequest::call (this=0x2aaad328ac40)
at /home/server/Core/Sources/recent/FaceCore/src/server/game/Maps/MapUpdater.cpp:54
No locals.
#7 0x0000000000e773e1 in DelayExecutor::svc (this=0x2aaaace1e840)
at /home/server/Core/Sources/recent/FaceCore/src/server/shared/Threading/DelayExecutor.cpp:52
rq = 0x2aaad328ac40
#8 0x00002b544de82c67 in ACE_Task_Base::svc_run (args=<value optimized out>)
at ../../ace/Task.cpp:271
t = 0x2aaaace1e840
svc_status = <value optimized out>
#9 0x00002b544de8433b in ACE_Thread_Adapter::invoke_i (this=<value optimized out>)
at ../../ace/Thread_Adapter.cpp:161
hook = 0x0
func = 0x2b544de82c30 <ACE_Task_Base::svc_run(void*)>
arg = 0x2aaaace1e840
cancel_flags = 4259842
status = 0x30d3e
#10 0x00002b544de843c5 in ACE_Thread_Adapter::invoke (this=0x2aaac44f52e0)
at ../../ace/Thread_Adapter.cpp:96
exit_hook_instance = <value optimized out>
exit_hook_maybe = {instance_ = 0x0}
exit_hook_ptr = <value optimized out>
#11 0x00000035ef60677d in start_thread () from /lib64/libpthread.so.0
No symbol table info available.
#12 0x00000035eeed33ed in clone () from /lib64/libc.so.6
No symbol table info available.
Comments (7)
-
repo owner -
repo owner -
assigned issue to
- changed title to [Playerbot] Crash PlayerbotAI::CastSpell(uint32)
- edited description
proper header, assigned
-
assigned issue to
-
repo owner - changed status to open
-
reporter - changed status to resolved
solved with suggested fix
-
repo owner - changed status to open
-
repo owner #22
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repo owner - changed status to resolved
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Null pointer.
PlayerbotAI.cpp approx. row 4820
replace with
, adding null pointer check. Should solve this one. Sorry, can't push right now