Playerbots No Combat Stop

Issue #21 resolved
Nobody created an issue

I've been having an issue with playerbots. They do not end combat when player disengages from a mob. Distance doesn't seem to effect it. I can even tele to a new area, and use the .tele or .summ command. They will tele to me, and go right back to the mob. This is a problem if you die in battle. Bots will fight and die in a loop until dismissed and re-summoned. Any way that there can be a command added in for .bot combatstop or something similar to get them to disengage? Or code it into the playerbot scripting itself for them to end combat when owner ends combat or on death?

I'm using the most recent version of playerbots that was updated on 11.21.12 commit e6bee4f

Comments (3)

  1. Log in to comment