- edited description
Max Bots in party ++
Issue #59
resolved
I found this while trying to test the limits of recent teleport changes.
Using command .
npcbot add (class)
after party is full it will let you summon 1 additional bot... then message: 'group full' spams in chat until you remove the extra bot.
Once removed he stays in world and you get message he's not in party. It you right click and dismiss him again he goes away.
I know this probably won't come up much, but I figured I should mention, just in case.
Comments (3)
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reporter -
repo owner Fix typo in botcommands.cpp (deathknight summon). Fix MAX_NPCBOTS definition (Player.h) Ref
#59. Ref#60→ <<cset adc691ead5eb>>
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repo owner - changed status to resolved
There was an old issue with wrong accured bots check. It was fixed long ago, but this hack was still there
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