Crash !

Issue #72 closed
lizard tiny created an issue

hi error in debug mod :

Revision: TrinityCore rev. unknown 1970-01-01 00:00:00 +0000 (Archived branch) (Win32, Debug) Date 16:11:2013. Time 21:52 //===================================================== Hardware Processor: Intel® Core™ i7-2600 CPU @ 3.40GHz Number Of Processors: 6 Physical Memory: 4194303 KB (Available: 3830084 KB) Commit Charge Limit: 4194303 KB

Operation System Windows Server 2008 R2 Server 4.0 Service Pack 1 (Version 6.1, Build 7601)

//===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 01B2E299 01:0082D299 E:\Core_DeBug\worldserver.exe

Registers: EAX:549C0B28 EBX:21352698 ECX:00000000 EDX:00000000 ESI:00000003 EDI:2DB3F958 CS:EIP:0023:01B2E299 SS:ESP:002B:2DB3F8CC EBP:2DB3F8D4 DS:002B ES:002B FS:0053 GS:002B Flags:00010246

Call stack: Address Frame Function SourceFile 01B2E299 00000000 Creature::SetIAmABot+29 d:\funserver\source\trinitycore\src\server\game\entities\creature\creature.cpp line 2742 01623CB0 00000000 Player::RemoveBot+1C0 d:\funserver\source\trinitycore\src\server\game\entities\player\player.cpp line 2821 016232F8 00000000 Player::RefreshBot+338 d:\funserver\source\trinitycore\src\server\game\entities\player\player.cpp line 2638 01621158 00000000 Player::Update+EB8 d:\funserver\source\trinitycore\src\server\game\entities\player\player.cpp line 1923 01B46C82 00000000 Map::Update+1E2 d:\funserver\source\trinitycore\src\server\game\maps\map.cpp line 631 01B4E43B 00000000 InstanceMap::Update+1B d:\funserver\source\trinitycore\src\server\game\maps\map.cpp line 2810 01B6BFAB 00000000 MapUpdateRequest::call+2B d:\funserver\source\trinitycore\src\server\game\maps\mapupdater.cpp line 54 01E6DD64 00000000 DelayExecutor::svc+74 d:\funserver\source\trinitycore\src\server\shared\threading\delayexecutor.cpp line 52 72E638A7 00000000 ACE_Task_Base::svc_run+47 d:\funserver\source\trinitycore\dep\acelite\ace\task.cpp line 260 72E649E5 00000000 ACE_Thread_Adapter::invoke_i+135 d:\funserver\source\trinitycore\dep\acelite\ace\thread_adapter.cpp line 161 72E64841 00000000 ACE_Thread_Adapter::invoke+D1 d:\funserver\source\trinitycore\dep\acelite\ace\thread_adapter.cpp line 96 72D53EEA 00000000 ace_thread_adapter+2A d:\funserver\source\trinitycore\dep\acelite\ace\base_thread_adapter.cpp line 126 72FDA293 00000000 _beginthreadex+243 72FDA224 00000000 _beginthreadex+1D4 764C33CA 00000000 BaseThreadInitThunk+12 77949ED2 00000000 RtlInitializeExceptionChain+63 77949EA5 00000000 RtlInitializeExceptionChain+36 ======================== Local Variables And Parameters

Call stack: Address Frame Function SourceFile 01B2E299 00000000 Creature::SetIAmABot+29 d:\funserver\source\trinitycore\src\server\game\entities\creature\creature.cpp line 2742 punting on symbol this punting on symbol bot

01623CB0 00000000 Player::RemoveBot+1C0 d:\funserver\source\trinitycore\src\server\game\entities\player\player.cpp line 2821 punting on symbol gr punting on symbol i punting on symbol this punting on symbol guid punting on symbol final punting on symbol eraseFromDB

016232F8 00000000 Player::RefreshBot+338 d:\funserver\source\trinitycore\src\server\game\entities\player\player.cpp line 2638 punting on symbol guid punting on symbol i punting on symbol this punting on symbol diff punting on symbol partyInCombat

01621158 00000000 Player::Update+EB8 d:\funserver\source\trinitycore\src\server\game\entities\player\player.cpp line 1923 punting on symbol this punting on symbol p_time punting on symbol now punting on symbol pet

01B46C82 00000000 Map::Update+1E2 d:\funserver\source\trinitycore\src\server\game\maps\map.cpp line 631 punting on symbol player punting on symbol this punting on symbol t_diff punting on symbol updater

Comments (2)

  1. trickerer repo owner

    NPCBots v4.0.16a

    Make bots static in world (Closes #77, Closes #72, Closes #89, Closes #90, Closes #68, Closes #96, Closes #101, Closes #104). Drop 4.3.4 branch support (Closes #74, Closes #75, Closes #85, Closes #87) Add basic honor for bots (Closes #30). Bots' stats are no longer depend on players (Closes #83, Ref #97, Ref #98). Convert equips from ItemTemplate from Item and make bots use real items and benefit from all items properties except certain class ability improvements (increase damage, decrease cast time, etc.) (Closes #51). Add Auto-equip option, allows to quick-equip items with simple item comparison algorithm (item level) (Closes #63). Add 'Unequip all' option, allows to unequip all items (Closes #95). Make npcbots' stats fully player-like (Ref #97, Closes #98). Disable custom cooldowns (Closes #97, Closes #100). Modify bots' formation to never spread too much (Closes #99). Allow bots to attack neutral units (Closes #107). Allow npcbots to queue into Dungeon Finder with master (Closes #20). No manual yet

    → <<cset 82d2382ad8bd>>

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