4.3.4 Compile botcommands.cpp
Error 1 error C2065: 'RBAC_PERM_COMMAND_NPCBOT_ADD' : undeclared identifier C:\TrinitySource\TrinityCore\src\server\game\AI\NpcBots\botcommands.cpp Line 27 Field 1 game
Using the 4.3.4 patch on Trinitycore ff3524f which works with the current Cat DB.
Lines 27 - 42, all the actual commands, seem to be incompatible with a current copy of Trinity 4.3.4
Comments (5)
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repo owner -
repo owner - changed status to on hold
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change
RBAC_PERM_COMMAND_NPCBOT_ADD
to
rbac::RBAC_PERM_COMMAND_NPCBOT_ADD
and other commands like this just add before it
rbac::
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im suckz in english, but i think you know what i mean
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repo owner - changed status to closed
NPCBots v4.0.16a
Make bots static in world (Closes
#77, Closes#72, Closes#89, Closes#90, Closes#68, Closes#96, Closes#101, Closes#104). Drop 4.3.4 branch support (Closes#74, Closes#75, Closes#85, Closes#87) Add basic honor for bots (Closes#30). Bots' stats are no longer depend on players (Closes#83, Ref#97, Ref#98). Convert equips from ItemTemplate from Item and make bots use real items and benefit from all items properties except certain class ability improvements (increase damage, decrease cast time, etc.) (Closes#51). Add Auto-equip option, allows to quick-equip items with simple item comparison algorithm (item level) (Closes#63). Add 'Unequip all' option, allows to unequip all items (Closes#95). Make npcbots' stats fully player-like (Ref#97, Closes#98). Disable custom cooldowns (Closes#97, Closes#100). Modify bots' formation to never spread too much (Closes#99). Allow bots to attack neutral units (Closes#107). Allow npcbots to queue into Dungeon Finder with master (Closes#20). No manual yet→ <<cset 82d2382ad8bd>>
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#75