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assigned issue to
Bot falling through the ground
Issue #88
resolved
First of all - great work!!
I've compiled the trinitybots with a recently pulled version of trinitycore - they work really well. There is however one issue: They often disappear by falling through the ground. I have vmaps and mmaps enabled (maybe that has an effect).
thanks again!!
Comments (4)
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repo owner -
repo owner - attached height.patch
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reporter @trickerer Thanks! Why don't you do a PR on trinitycore removing that (and detailing that it causes problems)?
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repo owner - changed status to resolved
It's TC business what to add to core. Forthermore, my PRs are being reviewed for months. Resolved
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There was a TC commit which changed Map::GetHeight() function to make flying creatures fall to the ground after death. Many people have encountered a problem with creatures falling underground (especiallty in ICC, where we have higher and lower levels), but for some reason this commit wasn't reverted.
Here is the patch. I always use it and don't have such problem.