Server Crash
Not sure if it's related but it doesn't happen with NPCBots removed. Or it could just be a bug
Comments (6)
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repo owner -
reporter I'm using the latest version, unless you haven't released the latest version.
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reporter Also is there a way to disable the stay command ? It seems people are using the stay command and then traveling away from the bots.
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repo owner DELETE from `rbac_linked_permissions` WHERE `id`=199 AND `linkedId`=1004; -- for players DELETE from `rbac_linked_permissions` WHERE `linkedId`=1004; -- for everyone
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reporter Thanks : )
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repo owner - changed status to closed
NPCBots v4.0.16a
Make bots static in world (Closes
#77, Closes#72, Closes#89, Closes#90, Closes#68, Closes#96, Closes#101, Closes#104). Drop 4.3.4 branch support (Closes#74, Closes#75, Closes#85, Closes#87) Add basic honor for bots (Closes#30). Bots' stats are no longer depend on players (Closes#83, Ref#97, Ref#98). Convert equips from ItemTemplate from Item and make bots use real items and benefit from all items properties except certain class ability improvements (increase damage, decrease cast time, etc.) (Closes#51). Add Auto-equip option, allows to quick-equip items with simple item comparison algorithm (item level) (Closes#63). Add 'Unequip all' option, allows to unequip all items (Closes#95). Make npcbots' stats fully player-like (Ref#97, Closes#98). Disable custom cooldowns (Closes#97, Closes#100). Modify bots' formation to never spread too much (Closes#99). Allow bots to attack neutral units (Closes#107). Allow npcbots to queue into Dungeon Finder with master (Closes#20). No manual yet→ <<cset 82d2382ad8bd>>
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Seems like this crash is about a bot being too far away from master, grid is being unloaded with bot in it. Thanks of course, but this crash is guaranteed to not happen in newer version where bots are always considered as active worldobjects.