Velvet crashes game

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Issue #43 new
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When you spawn a velvet in version 1.16.4, your game just crashes. Here is the Minecraft error log The game crashed whilst ticking entity Error: java.lang.IllegalArgumentException: bound must be positive Exit Code: -1

Comments (6)

  1. capitaine nemo

    Encountered with:

    9e6b65e7d09bce73f84beb87c1443141 ultimate_unicorn_mod-1.16.5-1.6.1.jar

    Caused by: java.lang.IllegalStateException: Removing entity while ticking!
    at net.minecraft.world.server.ServerWorld.removeEntity(ServerWorld.java:947) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistc
    leaner:A,re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
    at net.minecraft.world.server.ServerWorld.func_217467_h(ServerWorld.java:943) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedist
    cleaner:A,re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
    at com.hackshop.ultimate_unicorn.mobs.unique.EntityVelvetMysticalHealer$VelvetSummonBunniesPower.doAuraPower(EntityVelvetMysticalHealer.java:203) ~[ultimate_unicorn_mod:1.6.0.1] {re:classloading}
    at com.hackshop.ultimate_unicorn.custom.PowerAccessor.doAuraPower(PowerAccessor.java:37) ~[ultimate_unicorn_mod:1.6.0.1] {re:classloading}
    at com.hackshop.ultimate_unicorn.mobs.EntityMagicalHorse.func_70636_d(EntityMagicalHorse.java:746) ~[ultimate_unicorn_mod:1.6.0.1] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraft.entity.LivingEntity.func_70071_h_(LivingEntity.java:2158) ~[?:?] {re:mixin,pl:accesstransformer:B,xf:fml:astralsorcery:set_player_field,xf:fml:astralsorcery:water_movement_slowdown_prevention,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:astralsorcery:set_player_field,xf:fml:astralsorcery:water_movement_slowdown_prevention,pl:mixin:A,pl:runtimedistcleaner:A}
    at net.minecraft.entity.MobEntity.func_70071_h_(MobEntity.java:300) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:

    Active mod list:

    BloodMagic-1.16.4-3.1.5-25.jar Botania-1.16.5-419.jar DoggyTalents-1.16.5-2.1.0.1.jar Patchouli-1.16.4-53.2.jar SereneSeasons-1.16.5-4.0.1.121-universal.jar astralsorcery-1.16-1.16.5-1.13.12.jar betteranimalsplus-1.16.5-10.2.0.jar betterendforge-1.16.5-1.6.3.jar citadel-1.8.1-1.16.5.jar citadel-1.8.1-deobf.jar collective-1.16.5-2.64.jar create-mc1.16.5_v0.3.2d.jar curios-forge-1.16.5-4.0.5.3.jar eidolon-0.2.7.jar flywheel-1.16-0.2.4.jar giantspawn_1.16.5-2.7.jar iceandfire-2.1.9-1.16.5.jar observerlib-1.16.5-1.5.3.jar ultimate_unicorn_mod-1.16.5-1.6.1.jar

    But it only seems triggered by Velvet + Ultimate Unicorn 1.16.5

    Kids have only tried the mod for an hour or two so far. Looks cool so far, but obviously restoring world regularly would not be worth it.

  2. capitaine nemo

    Hm. I guess one thing that might reduce risk in the interim is if I ban the Velvet spawn egg.

  3. capitaine nemo

    Oh… One other thought I suppose is that if the crash always happens in this “Summon Bunnies” power, maybe it’s possible to just disable it for now.

    Is the source code for this mod available anywhere, or would I have to decompile it?

  4. capitaine nemo

    For now as a workaround: clear @a ultimate_unicorn_mod:velvet_spawn_egg in a world spawn command block. This probably doesn’t prevent natural spawn, but at least avoids chances kids playing with the egg will kill the world every few minutes.

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