An experiment of questionable quality and little added value under the title of "Making game of snake with Fusetools".
This is most likely the most inefficient implementation of this game, considering the massive use of Observables to control snake/food visibility, since the tools used here simply aren't designed for game development. Talk about abuse!

v2.0 came with significant performance updates following an advice from @duckers.
Now the snake runs smoothly even with 50ms timeout, although the user input starts to feel laggy at that point.

Original inspiration for the code taken from:

All code in this repo is public domain - which means you can use it for whatever you want.