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Ogre Mesh Importer for Ardor3d

The collada importer may be great, but Blender support for collada seems buggy. Until it's fixed, the ogre xml format may be a good way for ardor3d developers to use skeletal animated models.

The code

This code is based on the original by korzen.

Create a module in the ardor3d svn project and run OgreExample from there.

Updated