1.0.0-beta1 release.

Issue #7 new
Stian Andreassen created an issue

Since we've had two alphas before, we can move straight to beta level.

The goal is to have a feature freeze before we hit the release canidates. There are a few "todos" remaining.

The first one is to fix all the issues. The next is to test all the subsystems, and finish working branches (etc lrparsing-lua-to-python).

A few features we need (not branch related): * Limits to items on tiles. * Sale of houses if charge can't procceed * Some GM commands. * Script level events to catch monsters/npc not found (etc to generate as needed) * Test of the protocols.

Comments (1)

  1. Cristofer Martins

    Yes. I agree with you. I think we need to refactor a lot of things inside the core. I would like to have a better event system, like i said before, hooks and notification events. We have a lot of things working but they are still on a prototype level. Moving sql querys to a Model Module or something like this would be better, we are couplying too much to the database structure...

  2. Log in to comment