Commits

Author Commit Message Labels Comments Date
vfiack
faster captures
vfiack
refactoring
vfiack
but in connections
vfiack
more work on minmax, not yet playable (bug in capture ?)
vfiack
mc works better
vfiack
optimizations
vfiack
started alpha/beta (not working yet)
vfiack
mills - nine men morris
vfiack
memory images & static layout
vfiack
bound check called by is_passable
vfiack
formatting
vfiack
type for maze & tiles, better that plain chars.
vfiack
recdiv room generator that actually works
vfiack
build with ocamlfind (broken for now)
vfiack
simpler shuffle, closer to the use
vfiack
exceptions for unitialized data
vfiack
line length
Vincent Fiack
added a build script
vfiack
configurable dragon delay
vfiack
different sound for dragon failure
vfiack
here be dragons!
vfiack
Game submodule with a state type
vfiack
image module & preloading
vfiack
sfx in a submodule, load only once
vfiack
no need to shuffle to get a random color
vfiack
changed picture
vfiack
enforce maze validity (solvable, min steps)
vfiack
show knight when on starting point
vfiack
free sounds (from wesnoth)
vfiack
args
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