Get rid of the map file in SGFS

Issue #3 new
Akasaka Ryuunosuke
repo owner created an issue

Essentially, join and together to keep track of files during script build.

Then adjust the file commands to keep the SGFS pointer (volume #, start sector, length) instead of the file name in the scene bytecode.

Comments (1)

  1. Akasaka Ryuunosuke reporter

    This will allow us not to store a map file (GAMEDAT_.C) on the disk, and eliminate the need of dedicating a whole memory page to it. Though while we aren't too low on memory, we can go along without this.

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