Get rid of the map file in SGFS
Issue #3
new
Essentially, join script2zx.py
and sgfs.py
together to keep track of files during script build.
Then adjust the file commands to keep the SGFS pointer (volume #, start sector, length) instead of the file name in the scene bytecode.
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This will allow us not to store a map file (
GAMEDAT_.C
) on the disk, and eliminate the need of dedicating a whole memory page to it. Though while we aren't too low on memory, we can go along without this.