Support basic pathfinding through voxel data

Issue #31 resolved
David Williams created an issue

PolyVox already has an A* pathfinder built in which could be exposed to Cubiquity.

See discussion/request here: http://forum.unity3d.com/threads/180334-Voxels!-Introducing-Cubiquity-a-voxel-plugin-built-with-C-and-PolyVox/page11?p=1517442&viewfull=1#post1517442

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