Add support for a single diffuse and normal map on the colored voxels

Issue #32 resolved
David Williams created an issue

Cubiquity does not support true 'Minecraft-style' textured voxels as it has no material IDs, but it should be possible to apply the same texture and or normal map to all voxels as we did with voxeliens. This can make the voxels look much more interesting.

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