Author Commit Message Labels Comments Date
David Williams avatarDavid Williams
Fixed uninitialized variables (was causing crash on OS X).
Branches
develop
Matt Williams avatarMatt Williams
Qt is not REQUIERD. This was causing errors.
Branches
develop
David Williams avatarDavid Williams
VS2012 doesn't accept these curly brackets (C++11 initializer lists?). The code seems to work without them though.
Branches
feature/opengl
David Williams avatarDavid Williams
Unfortunately VS2012 doesn't support 'R' raw string literals . Maybe the shader code should be moved into separate files anyway.
Branches
feature/opengl
David Williams avatarDavid Williams
Switched from QOpenGLFunctions_3_1 to QOpenGLFunctions. This seems to require not using vertex arrays, which needs further investigation.
Branches
feature/opengl
David Williams avatarDavid Williams
I believe the correct way to use the QOpenGLFunction_3_1 class is actually to use protected inheritance, so that it's members are pulled into class scope and we can avoid the 'gl->' prefix. At least, this is the recommended approach for QOpenGLFunctions (http://qt-project.org/doc/qt-5/qopenglfunctions.html#details)
Branches
feature/opengl
David Williams avatarDavid Williams
Revert "Remove usage of QOpenGLFunctions and use GLEW instead."
Branches
feature/opengl
Matt Williams avatarMatt Williams
Remove usage of QOpenGLFunctions and use GLEW instead.
Branches
2 branches
Matt Williams avatarMatt Williams
Update the BasicExample to use OpenGL 3
Branches
2 branches
David Williams avatarDavid Williams
Merge branch 'develop' into feature/extractor-refactor
Branches
feature/extractor-refactor
Default avatar David Williams
Added missing header which was causing problems when compiling Cubiquity on Linux.
Branches
feature/cubiquity-version
Matt Williams avatarMatt Williams
Update to use Qt5
Branches
2 branches
Matt Williams avatarMatt Williams
Update required CMake version to 2.8.6
Branches
2 branches
Matt Williams avatarMatt Williams
Remove search for Boost
Branches
2 branches
David Williams avatarDavid Williams
Switched test to use unclassed function.
Branches
feature/extractor-refactor
David Williams avatarDavid Williams
Added functions around CubicSurfaceExtractor.
Branches
feature/extractor-refactor
David Williams avatarDavid Williams
Merge branch 'develop' into feature/cubiquity-version
Branches
feature/cubiquity-version
David Williams avatarDavid Williams
Changed he way that materials are blended by default, such that the material of the voxel with the highest density is used.
Branches
4 branches
David Williams avatarDavid Williams
Compile fixes for GCC.
Branches
feature/extractor-refactor
David Williams avatarDavid Williams
Wrapped MarchingCubesSurfaceExtractor with functions (part of unclassing).
Branches
feature/extractor-refactor
David Williams avatarDavid Williams
Added use of auto for determining mesh type.
Branches
feature/extractor-refactor
David Williams avatarDavid Williams
Added support for default parameters.
Branches
feature/extractor-refactor
David Williams avatarDavid Williams
Initial function wrapper around CubicSurfaceExtractorWithNormals.
Branches
feature/extractor-refactor
David Williams avatarDavid Williams
Merge branch 'develop' into feature/cubiquity-version
Branches
feature/cubiquity-version
David Williams avatarDavid Williams
Added comment.
Branches
4 branches
David Williams avatarDavid Williams
Brought improved blending changes across from Cubiquity branch.
Branches
4 branches
David Williams avatarDavid Williams
Merge branch 'develop' into feature/cubiquity-version
Branches
feature/cubiquity-version
David Williams avatarDavid Williams
Eliminating some differences from the cubiquity-version branch.
Branches
4 branches
David Williams avatarDavid Williams
Merge branch 'develop' into feature/cubiquity-version
Branches
feature/cubiquity-version
David Williams avatarDavid Williams
Fixed minor compile errors:
Branches
4 branches
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