MaxVerticesPerPosition being exceeded during extraction.

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Issue #27 new
David Williams created an issue

It seems the assert in CubicSurfaceExtractor is sometimes being hit. More details in this forum post:

Comments (2)

  1. David Williams reporter

    Conclusion from that thread: "If we allow the vertices to have a different material based on which face of the voxel they came from then I think the theoretical maximum number of vertices is a lot more. Probably 24 (a vertex can come from three faces of the voxel and could be at the centre of eight voxels).

    It might be time for a more dynamic approach - i.e. keeping a linked list of vertices rather than a fixed size array."

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