Our text files were a mix of Windows encoding and Unix encoding for the line endings. While I think the Windows approach is silly, it's also more widely supported (i.e. by Notepad.exe). I've now fixed this for consistency.
PolyVox - The voxel management and manipulation library
PolyVox is the core technology which lies behind our games. It is a fast, lightweight C++ library for the storage and processing of volumetric (voxel-based) environments. It has applications in both games and medical/scientific visualisation, and is released under the terms of the zlib license.
PolyVox is a relatively low-level library, and you will need experience in C++ and computer graphics/shaders to use it effectively. It is designed to be easily integrated into existing applications and is independent of your chosen graphics API. For more details please see this page on our website.