Implement cyberpunk street name generator

Issue #5 resolved
Riot created an issue

No description provided.

Comments (6)

  1. Riot reporter

    Merge branch 'master' into asyncsafeupdate

    • master: (24 commits) safer street name selection bounds handling Removing non-ascii character from namegen More waterside-specific street names, and altitude-based detection for coastal and lakeside roads implementing street suffix selection from road-type-dependent lists, re #5 new road level type for waterside roads (used in naming only) plus safety check adding trunk road types adding street name extensions, re #5 cyberpunk and backer street name generator; resolves #5 roadname constructor takes a const ref to a string instead of a copy making name generator objects static fully populating cyberpunk surnames generator file disabling uninterestingly verbose debugging output selective debugging output name list loader alphabetising names latinising unicode cyrillic name adding backer names to project constness tweaks seed the std::srand generator as well just in case implementation differs from srand slightly safer cleanup order ...

    Conflicts: version.h

    → <<cset bf8a7e9f1302>>

  2. Riot reporter

    Merge branch 'master' into asyncsafeupdate

    • master: (24 commits) safer street name selection bounds handling Removing non-ascii character from namegen More waterside-specific street names, and altitude-based detection for coastal and lakeside roads implementing street suffix selection from road-type-dependent lists, re #5 new road level type for waterside roads (used in naming only) plus safety check adding trunk road types adding street name extensions, re #5 cyberpunk and backer street name generator; resolves #5 roadname constructor takes a const ref to a string instead of a copy making name generator objects static fully populating cyberpunk surnames generator file disabling uninterestingly verbose debugging output selective debugging output name list loader alphabetising names latinising unicode cyrillic name adding backer names to project constness tweaks seed the std::srand generator as well just in case implementation differs from srand slightly safer cleanup order ...

    Conflicts: version.h

    → <<cset bf8a7e9f1302>>

  3. Riot reporter

    Merge branch 'master' into asyncsafeupdate

    • master: (24 commits) safer street name selection bounds handling Removing non-ascii character from namegen More waterside-specific street names, and altitude-based detection for coastal and lakeside roads implementing street suffix selection from road-type-dependent lists, re #5 new road level type for waterside roads (used in naming only) plus safety check adding trunk road types adding street name extensions, re #5 cyberpunk and backer street name generator; resolves #5 roadname constructor takes a const ref to a string instead of a copy making name generator objects static fully populating cyberpunk surnames generator file disabling uninterestingly verbose debugging output selective debugging output name list loader alphabetising names latinising unicode cyrillic name adding backer names to project constness tweaks seed the std::srand generator as well just in case implementation differs from srand slightly safer cleanup order ...

    Conflicts: version.h

    → <<cset bf8a7e9f1302>>

  4. Log in to comment