- changed status to resolved
Implement cyberpunk street name generator
Issue #5
resolved
No description provided.
Comments (6)
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reporter -
reporter adding street name extensions, re
#5→ <<cset 38e9057f113a>>
-
reporter implementing street suffix selection from road-type-dependent lists, re
#5→ <<cset c3ba6472fe49>>
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reporter Merge branch 'master' into asyncsafeupdate
- master: (24 commits)
safer street name selection bounds handling
Removing non-ascii character from namegen
More waterside-specific street names, and altitude-based detection for coastal and lakeside roads
implementing street suffix selection from road-type-dependent lists, re
#5new road level type for waterside roads (used in naming only) plus safety check adding trunk road types adding street name extensions, re#5cyberpunk and backer street name generator; resolves#5roadname constructor takes a const ref to a string instead of a copy making name generator objects static fully populating cyberpunk surnames generator file disabling uninterestingly verbose debugging output selective debugging output name list loader alphabetising names latinising unicode cyrillic name adding backer names to project constness tweaks seed the std::srand generator as well just in case implementation differs from srand slightly safer cleanup order ...
Conflicts: version.h
→ <<cset bf8a7e9f1302>>
- master: (24 commits)
safer street name selection bounds handling
Removing non-ascii character from namegen
More waterside-specific street names, and altitude-based detection for coastal and lakeside roads
implementing street suffix selection from road-type-dependent lists, re
-
reporter Merge branch 'master' into asyncsafeupdate
- master: (24 commits)
safer street name selection bounds handling
Removing non-ascii character from namegen
More waterside-specific street names, and altitude-based detection for coastal and lakeside roads
implementing street suffix selection from road-type-dependent lists, re
#5new road level type for waterside roads (used in naming only) plus safety check adding trunk road types adding street name extensions, re#5cyberpunk and backer street name generator; resolves#5roadname constructor takes a const ref to a string instead of a copy making name generator objects static fully populating cyberpunk surnames generator file disabling uninterestingly verbose debugging output selective debugging output name list loader alphabetising names latinising unicode cyrillic name adding backer names to project constness tweaks seed the std::srand generator as well just in case implementation differs from srand slightly safer cleanup order ...
Conflicts: version.h
→ <<cset bf8a7e9f1302>>
- master: (24 commits)
safer street name selection bounds handling
Removing non-ascii character from namegen
More waterside-specific street names, and altitude-based detection for coastal and lakeside roads
implementing street suffix selection from road-type-dependent lists, re
-
reporter Merge branch 'master' into asyncsafeupdate
- master: (24 commits)
safer street name selection bounds handling
Removing non-ascii character from namegen
More waterside-specific street names, and altitude-based detection for coastal and lakeside roads
implementing street suffix selection from road-type-dependent lists, re
#5new road level type for waterside roads (used in naming only) plus safety check adding trunk road types adding street name extensions, re#5cyberpunk and backer street name generator; resolves#5roadname constructor takes a const ref to a string instead of a copy making name generator objects static fully populating cyberpunk surnames generator file disabling uninterestingly verbose debugging output selective debugging output name list loader alphabetising names latinising unicode cyrillic name adding backer names to project constness tweaks seed the std::srand generator as well just in case implementation differs from srand slightly safer cleanup order ...
Conflicts: version.h
→ <<cset bf8a7e9f1302>>
- master: (24 commits)
safer street name selection bounds handling
Removing non-ascii character from namegen
More waterside-specific street names, and altitude-based detection for coastal and lakeside roads
implementing street suffix selection from road-type-dependent lists, re
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cyberpunk and backer street name generator; resolves
#5→ <<cset af7d5b43efa5>>