First person golf game with no HUDs, no aiming aids, no course map, no teleport between shots, and nothing to help you find the ball.
This game was written in one week for Fuck This Jam 2012.
"Golf games seem to be about watching power meters and adjusting targeting sights. I prefer being outdoors, exploring procedural landscapes, and playing with physics simulations. So here's my take on the genre." -SlowRiot