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that's because intel graphics cards are shit
Submitted by slowriot from IRC (slowriot on obrussa.voxelstorm.com)
faster vertex rather than fragment based fog - works very well, as long as lines are a reasonable length. This (knowingly) breaks the current grid, re #132, #10, #12 and #15
→ <<cset 78951a1b4d1c>>
Resolved a while ago by a change in terrain rendering style
Removing milestone: Beta (automated comment)