Fix point mapping to sphere
Issue #2
on hold
Currently entity points don't wrap around the sphere correctly, it looks like they're wrapping around at twice the radius.
The collision detection probably needs updating for larger objects too.
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reporter - changed status to on hold
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Still issues with collisions with huge entities which we generally work around by no having anything huge enough for it to be a problem.
It's only really visible when something is taking up like 1/3 of a sphere, which doesn't look great anyway.
Fixing it would involve going through the geometry of the collisions in detail.