- edited description
When the player has won, allow them to keep playing
After taking them to enter their high score, return them to the earth sphere and
- Disable further score accumulation
- Spawn a bunch of powerups
- Spawn one or two random weapons they don't have, if there are any
- Spawn new armour if they need it
- Unlock all tunnels and disable them locking once you pass through them
Basically let them sandbox their way around the play area.
Comments (8)
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reporter -
reporter Perhaps unlock the enemy launcher for them to play with? It would need a model as well.
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reporter - changed milestone to Gold
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reporter - removed milestone
Removing milestone: Gold (automated comment)
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Spawn enemies that you can encounter in the tunnels which can damage the player's ship if your RNG luck is bad, but make them unable to destroy the player's ship.
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reporter There is no concept of "damage" in sphereFACE; something is either destroyed or it isn't.
Punishing the player for actions they have no choice but to take with random rolls is a pretty crappy game design pattern, too.
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I mean reduce the shields by one or two pieces if they're there, and otherwise do nothing.
Also, I guess this would be a 'hardmode/endgame' thing. I guess you're right it's not wise to do it for most users though.
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reporter I'm all in favour for increasing difficulty, but that's done by setting hard challenges for players, not by randomly punching them with an invisible fist they can do nothing to avoid.
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