Thrust spike only renders in one eye
Issue #275
resolved
Presumably, based on reading the code - not actually tested. The spike values would need to be set up during the update rather than in the render function.
Comments (4)
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reporter -
reporter re-working reverse thruster sound logic, re
#274and#275→ <<cset 81b386164a7e>>
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reporter - changed status to resolved
separate out thrust spike geometry generation from render loop, resolves
#275→ <<cset 60f793f9be84>>
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reporter - removed milestone
Removing milestone: Beta (automated comment)
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re-working reverse thruster sound logic, re
#274and#275→ <<cset 81b386164a7e>>