- attached stderr.log
- attached stdout.log
I'm on Arch Linux, running Enlightenment 0.19.99.20260 as my DE with PulseAudio 6.0 as the sound system.
Music is very distorted and this issue seems to make it difficuly to quit the game as well (as indicated by the log continuing after the game apperently shutting down). Nothing happened when I tried exiting by various methods until I switched to another TTY and back, at which point the game was gone.
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
Window closed, exiting
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
Exiting at player's request.
Have a nice day!
Player ship destroyed.
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
Player stats: deaths 10
Player stats: shots fired / hit / accuracy 497 / 138 / 27.7666%
Player stats: worlds completed 3
Player stats: portals entered / backtracked 1 / 0
Player stats: weapons collected / killed 0 / 0
Player stats: powerups collected / killed 2 / 2
InputStorm: Shutting down.
SoundStorm: Stopping streamer thread...
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
ALSA lib pcm.c:7905:(snd_pcm_recover) underrun occurred
Managed to get complete and separate logs of stderr and stdout using
However, had to end the game with a kill signal.