pressing backspace to self-destruct crashes the game
Submitted by slowriot from IRC (slowriot on borealis.voxelstorm.com)
Comments (16)
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Works fine on Linux too. What was this a problem in originally? It was OS X, wasn't it?
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- changed status to resolved
Have been unable to reproduce on OS X today, so I think we can say this is resolved unless it recurs.
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It is back I have to report. Using Windows 10.
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Can you confirm which version that's with? The debug console window should give a full version info at startup.
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- changed status to open
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I do believe this is the info you are looking for.
"SoundStorm: PortAudio V19-devel (built Aug 5 2015 09:26:42) build 1899"
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Nope, that's our sound system's version. How about the version for sphereface itself? May be a few lines down.
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This is all I have here. This it here? "GL version major 4 minor 5 revision 0 API 196609 profile 204802"
LanguageStorm: Default language is British English (en_GB). SoundStorm: PortAudio V19-devel (built Aug 5 2015 09:26:42) build 1899 0 Microsoft Sound Mapper - Input Ch 2in 0out 44100Hz [in only] 1 Microphone (Realtek High Defini Ch 2in 0out 44100Hz [sysdef in] [apidef in] [in only] 2 Microsoft Sound Mapper - Output Ch 0in 2out 44100Hz [out only] *3 Speakers (Realtek High Definiti Ch 0in 2out 44100Hz [sysdef out] [apidef out] [out only] 4 Realtek Digital Output (Realtek Ch 0in 2out 44100Hz [out only] SoundStorm: Initialised. ParticleSystem: Heap usage: 38MB ParticleSystem: System memory usage: 48MB (21GB avail. of 23GB total) Initialising universe... New FOV ratio: 5.67128 SoundStorm: Starting streamer thread... Game launched. Loading high score from highscore.save High score loaded successfully: 919 Starting sphereFACE version Beta 5.7.5105.28294 master:d6d9066 MemoryStorm: Stack available 1MB MemoryStorm: Physical usage 48MB, 21GB available of 23GB MemoryStorm: Virtual usage 65MB, 24GB available of 27GB Initialising graphics... Oculus: Initialising Oculus Rift... Oculus: Device not found Oculus: Sensor not found Monitors: 1 Monitor 0 (primary) Name: Generic PnP Monitor Physical size: 382 215 Position: 0 0 Mode: 1920 1080 60 GL_VERSION: 4.5.0 NVIDIA 353.54 GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 980M/PCIe/SSE2 GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA GL version major 4 minor 5 revision 0 API 196609 profile 204802 GL antialiasing mode: 8 buffers: 1, samples: 8 GL depth buffer: 24 bits
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The key line there is
Starting sphereFACE version Beta 5.7.5105.28294 master:d6d9066
- I agree it's not exactly obvious. By the way, nice RAM :) Thanks for the report, we'll have a look at this. -
- changed status to resolved
Should not recur from Beta 6.1.5647.31217 onwards
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Just letting you know this is back on version 7.5.7131.39589
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I am unable to reproduce - I start the game, press backspace, everything works as intended. Can you confirm exact steps to reproduce, operating system, any controllers attached etc?
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I am using a wireless logitech keyboard (and mouse) on Windows 10, I start the game, press backspace and it crashes. Also on any level any time. It did work on the previous beta release normally.
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- changed status to open
reopening this then
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- changed status to resolved
should be resolved in next beta - please reopen if not
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Unable to reproduce this on win xp