remove redundant if(destroyed) checks

Issue #47 resolved
VoxelStorm Bug Submitter created an issue

Submitted by slowriot from IRC (slowriot on borealis.voxelstorm.com)

Comments (2)

  1. Norgg

    Careful with this, a bunch of them are necessary to avoid double destruction happening if something is hit by more than one bullet/whatever in a tick.

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