sphereFACE version Beta 10.4.10307.57147 master:4658bf5 Release for 64bit Linux Compiled Sep 27 2016 20:18:43 with GCC 6.1.1 20160802 and Boost 1_61 MemoryStorm: Stack available 8MB MemoryStorm: Physical usage 2MB, 1GB available of 11GB MemoryStorm: Virtual usage 137MB, 12GB available of 23GB DebugDetect: We are running in a terminal. DebugDetect: We do not seem to be running in a debugger. Launched at 2016-09-28 13:43:14 SoundStorm: PortAudio V19-devel (built Dec 11 2014 22:02:49) build 1899 0 HDA Intel PCH: CX20590 Analog (hw:0,0) Ch 2in 4out 44100Hz [fd] 1 HDA Intel PCH: HDMI 0 (hw:0,3) Ch 0in 8out 44100Hz [out only] 2 HDA Intel PCH: HDMI 1 (hw:0,7) Ch 0in 8out 44100Hz [out only] 3 HDA Intel PCH: HDMI 2 (hw:0,8) Ch 0in 8out 44100Hz [out only] 4 sysdefault Ch 128in 128out 48000Hz [fd] 5 front Ch 0in 4out 44100Hz [out only] 6 surround40 Ch 0in 4out 44100Hz [out only] 7 surround51 Ch 0in 4out 44100Hz [out only] 8 surround71 Ch 0in 4out 44100Hz [out only] 9 hdmi Ch 0in 8out 44100Hz [out only] 10 pulse Ch 32in 32out 44100Hz [fd] 11 dmix Ch 0in 2out 48000Hz [out only] *12 default Ch 32in 32out 44100Hz [sysdef in] [sysdef out] [apidef in] [apidef out] [fd] SoundStorm: Requesting realtime scheduling from ALSA on card -1 SoundStorm: Initialised. LanguageStorm: Default language is British English (en_GB). ParticleSystem: Heap usage: 42MB ParticleSystem: System memory usage: 49MB (1GB avail. of 11GB total) Loading settings from sphereFACE.cfg Exception while loading keyboard settings: No such node (controls.bindings.keyboard) Exception while loading joystick settings: No such node (controls.bindings.controller) Settings loaded successfully. Loading theme from sphereFACE.theme Theme loaded successfully. Loading high score from sphereFACE.score 5 high scores loaded successfully. SteamStorm is disabled - no Steam support in this build. Initialising universe... New FOV ratio: -2.28773e+07 SoundStorm: Starting streamer thread... Initialising graphics... Oculus: Initialising Oculus Rift... Monitors: 1 Monitor 0 (primary) Name: LVDS1 Physical size: 277 156 Position: 0 0 Mode: 1366 768 60 GL_VERSION: 3.0 Mesa 11.2.0 GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) Sandybridge Mobile GL_SHADING_LANGUAGE_VERSION: 1.30 GL version major 3 minor 0 revision 0 API 196609 profile 0 GL antialiasing mode: 8 buffers: 1, samples: 4 GL depth buffer: 24 bits Graphics initialised. New window size [1366,768] aspect ratio 1.77865 Initialising input systems... InputStorm: Key bindings: 523KB InputStorm: Mouse button bindings: 8KB InputStorm: Joystick axis bindings: 9KB InputStorm: Joystick button bindings: 60KB InputStorm: Initialised in 881us. ControlManager: No controllers found, disabling controller support. ControlManager: Default controls set up in 32.033us. ControlManager: Controls bound in 652.038us. Mouse captured in window Initialisation complete. Restarting universe. Placed 47 spheres, placing tunnels... Placed 135 tunnels. Shader: Compiling vertex... fragment... linking... done (6). Shader: Compiling vertex... fragment... linking... done (9). Entered sphere 0.142857 New game started Fading in... FPSStorm: Framerate now capped to 60FPS (0.0166667 seconds). Window restored Mouse already captured in window New window size [1366,707] aspect ratio 1.93211 Cursor entered the window New window size [1366,768] aspect ratio 1.77865 Cursor left the window Cursor entered the window Pressed a key to fast forward transition FPSStorm: Framerate now capped to 60FPS (0.0166667 seconds). DEBUG: Got 1 points, score now: 1 DEBUG: Got 1 points, score now: 2 DEBUG: Got 8 points, score now: 10 DEBUG: Got 8 points, score now: 18 DEBUG: Got 8 points, score now: 26 Ship destroyed DEBUG: Got 8 points, score now: 34 DEBUG: Got 9 points, score now: 43 Player ship destroyed. FPSStorm: Stats: 66.5 max, 60 min, 66.5 avg, 5/5 on target (100%) Died Deleting savegame... Savegame deleted. FPSStorm: Framerate now capped to 60FPS (0.0166667 seconds). Pressed a key to fast forward transition FPSStorm: Framerate now capped to 60FPS (0.0166667 seconds). Score to beat is 0, we got 43 New high score set by _: 43 (6 scores total) Saving 6 high scores to sphereFACE.score High score saved successfully.