Commits

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Author Commit Message Labels Comments Date
vrld
Add links to documentation so people will stop pointing to this (closed) repository.
vrld
Final commit
Bart van Strien
Another small fix to the tell 'counting'
Bart van Strien
Don't reset song counter (for tell) when the decoder loops, but when the song does (bug #251)
rude
Issue #262: Add per-sprite colors.
vrld
Transformation tables are unlövely
rude
Update love.nsi.
Bart van Strien
Fix seek and tell on streaming sounds (bugs #250 and #251)
vrld
Return original error message when mathing no known compiler error format
vrld
First attempt to beautify GLSL compiler error messages
vrld
Mörge
vrld
Fix issue #259: oy ignored in love.graphics.drawq
Bart van Strien
Fix automatic load of default font
Bart van Strien
Use LÖVE as window title for the no game screen (apply Boolsheet's patch for issue #260)
vrld
Update readme
vrld
Fix weird crash in OSX when _tex0_ is unused in effect() (thanks, slime73!)
vrld
Merge with master branch
Bart van Strien
Always check if the fsaa succeeded
Bart van Strien
Allocate as many samples as requested (issue #240)
Bart van Strien
Add love.graphics.getMode, thanks Boolsheet (issue #254)
vrld
do the merge thing
vrld
Use *ARB versions for VBOs in SpriteBatch. Throw error if SpriteBatch not
Bart van Strien
Fix regression due to thread backends commit
vrld
Add transform tables to SpriteBatch:add() and SpriteBatch:addq().
vrld
Add shear transformation and transform object (issue #152).
Bart van Strien
Use a lua_type switch/case in thread.send, to prevent casts (bug #252)
Bart van Strien
Fix getPixel
Bart van Strien
Missing a not, of course
Bart van Strien
Fix quads on computers supporting npot textures
Bart van Strien
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