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Clone wikiarnold_shaders / built-in
built-in nodes (sorted by name)
- ambient_light (light)
- ambient_occlusion (shader)
- barndoor (shader)
- blackman_harris_filter (filter)
- box (shape)
- box_filter (filter)
- bump2d (shader)
- bump3d (shader)
- catrom2d_filter (filter)
- catrom_filter (filter)
- closest_filter (filter)
- cone (shape)
- cone_filter (filter)
- cook_filter (filter)
- cubic_filter (filter)
- curves (shape)
- cyl_camera (camera)
- cylinder (shape)
- cylinder_light (light)
- disk (shape)
- disk_filter (filter)
- disk_light (light)
- distant_light (light)
- driver_display (driver)
- driver_exr (driver)
- driver_jpeg (driver)
- driver_null (driver)
- driver_png (driver)
- driver_tiff (driver)
- farthest_filter (filter)
- fisheye_camera (camera)
- flat (shader)
- fog (shader)
- gaussian_filter (filter)
- ginstance (shape)
- gobo (shader)
- hair (shader)
- heatmap_filter (filter)
- image (shader)
- implicit (shape)
- lambert (shader)
- light_blocker (shader)
- light_decay (shader)
- mesh_light (light)
- mitnet_filter (filter)
- motion_vector (shader)
- noise (shader)
- nurbs (shape)
- options (options)
- ortho_camera (camera)
- override (override)
- persp_camera (camera)
- physical_sky (shader)
- plane (shape)
- point_light (light)
- points (shape)
- polymesh (shape)
- procedural (shape)
- quad_light (light)
- ray_switch (shader)
- sinc_filter (filter)
- sky (shader)
- skydome_light (light)
- sphere (shape)
- spherical_camera (camera)
- spot_light (light)
- standard (shader)
- triangle_filter (filter)
- utility (shader)
- variance_filter (filter)
- video_filter (filter)
- volume_scattering (shader)
- wireframe (shader)
Updated