Source

mupen64plus-video-arachnoid / src / ucodes / UCode7.h

/******************************************************************************
 * Arachnoid Graphics Plugin for Mupen64Plus
 * http://bitbucket.org/wahrhaft/mupen64plus-video-arachnoid/
 *
 * Copyright (C) 2007 Kristofer Karlsson, Rickard Niklasson
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 *****************************************************************************/

#ifndef UCODE_7_H_
#define UCODE_7_H_

//Includes
#include "UCodeDefs.h"

//Forward declaration
class GBI;
class RSP;

//*****************************************************************************
//! UCode4 (aka S2DEX)
//! Microcode used for Yoshi's Story
//*****************************************************************************
class UCode7
{
public:

    UCode7();
    ~UCode7();

    static void initialize(RSP* rsp);
    static void initializeGBI(GBI* gbi);

    static void S2DEX_Select_DL(MicrocodeArgument* ucode);
    static void S2DEX_BG_1Cyc(MicrocodeArgument* ucode);
    static void S2DEX_BG_Copy(MicrocodeArgument* ucode);
    static void S2DEX_Obj_Rectangle(MicrocodeArgument* ucode);
    static void S2DEX_Obj_Sprite(MicrocodeArgument* ucode);
    static void S2DEX_Obj_MoveMem(MicrocodeArgument* ucode);
    static void S2DEX_Obj_RenderMode(MicrocodeArgument* ucode);
    static void S2DEX_Obj_Rectangle_R(MicrocodeArgument* ucode);
    static void S2DEX_Obj_LoadTxtr(MicrocodeArgument* ucode);
    static void S2DEX_Obj_LdTx_Sprite(MicrocodeArgument* ucode);
    static void S2DEX_Obj_LdTx_Rect(MicrocodeArgument* ucode);
    static void S2DEX_Obj_LdTx_Rect_R(MicrocodeArgument* ucode);

private:

    static RSP* m_rsp;        //!< Pointer to Reality Signal Processor 

};

#endif