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I spend the whole day in fixing some of the major texture bugs. The NO_ASM conversion isn't finished yet, but I have to stop for now.
Update: Added fix for Perfect Dark
Update: Add the fixed C implementation of load16bRGBA for Mario/Zelda
Update: Added support for MinGW and OSX
Update: Added some initial work for GlideHQ
Update: Fixed some minor problems related to OSX and view port
Update: Removed some GCC specific code and fix some build problem (png, win32 boost::filesystem)
Update: Add support for m64p_test_rom.v64
Update: Added MSVC10 fixes from DaFox
Update: Inform the user about why the texture cache (.dat) could not be loaded (please ignore HEAD 54577a697e44548cf35cb1ed6c69b76c and fc6d23869cb841efbfc9156658431f72 when merging)
Btw. following files need a copyright header/copyright information before they can be released and redistributed by a distribution: