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# GDLArea51Jam **Current Version 1.1.3** This is a short narrative game written for the Game Dev League "Area 51" contest, October 2016. See https://itch.io/jam/game-dev-league-area-51-jam/rate/89592 to play and rate! ## Credits - Sonar noise from http://freesound.org/people/Benboncan/sounds/72218/ CC by Attribution - Fonts used are "Coming Soon" and "VT323", licenses are in the Assets/Fonts folder ## License Excluding the assets credited above, all code, graphics and text is released under the MIT license. See `LICENSE.md` for terms or see https://bitbucket.org/willhart/gdl_area51_jam. ## Release Notes ### Version 1.1.3 - Fix fade between spring and summer trees in Scene 8 ### Version 1.1.2 - Fix spelling mistakes in star data - Add some new pulsar messages ### Version 1.1.1 - Fix incorrect shader assignment ### Version 1.1.0 - Fix sprites bugs and remove colour fade in on the last frame (default sprite shader now used instead of my custom one) - Fix bug where the minigame could run endlessly ### Version 1.0.0 - Initial release