wxPython / src / eventsim / eventsim.bkl

<?xml version="1.0" ?>
<!-- $Id: minimal.bkl 44359 2007-02-05 01:15:02Z KO $ -->

<makefile>

    <if cond="not isdefined('PLATFORM_OS')">
        <option name="PLATFORM_OS">
            <values>win,mac,linux,none</values>
            <default-value>none</default-value>
            <description>
                The platform wxWebKit is being built on/for.
            </description>
        </option>
    </if>
    
    <if cond="not isdefined('PYTHON_VERSION')">
        <option name="PYTHON_VERSION">
            <values>24,25</values>
            <default-value>25</default-value>
            <description>
                Python version we're building against. 
            </description>
        </option>
    </if>
    
    <if cond="not isdefined('PYTHON_LIBDIR')">
        <option name="PYTHON_LIBDIR" category="path">
            <default-value>C:/Python25/Libs</default-value>
            <description>
                The directory containing the Python library to link against.
            </description>
        </option>
    </if>
    
    <set var="DLLEXT">
        <if cond="PLATFORM_OS=='win'">.dll</if>
        <if cond="PLATFORM_OS=='linux'">.so</if>
        <if cond="PLATFORM_OS=='mac'">.dylib</if>
    </set>
    
    <include file="presets/wx.bkl"/>

    <dll id="eventsim" template="wx">
        <dllname>eventsim</dllname>

        <!-- this sample builds always in debug mode; if you have
             compiled wxWidgets in release mode, you'll get link errors! -->
        <debug-info>on</debug-info>
        <runtime-libs>dynamic</runtime-libs>
        
        <set var="PLAT_SOURCES">
            <if cond="PLATFORM_OS=='linux'">
                eventsim_gtk.cpp
            </if>
            <if cond="PLATFORM_OS=='mac'">
                eventsim_mac.cpp
            </if>
            <if cond="PLATFORM_OS=='win'">
                eventsim_win.cpp
            </if>
        </set>
        
        <sources>UIEventSimulator.cpp $(PLAT_SOURCES)</sources>
        
        <wx-lib>core</wx-lib>
        <wx-lib>base</wx-lib>
    </dll>
    
    <module id="eventsim_python" template="wx">
            <!-- this sample builds always in debug mode; if you have
             compiled wxWidgets in release mode, you'll get link errors! -->
        <debug-info>on</debug-info>
        <runtime-libs>dynamic</runtime-libs>
        <dllname>_eventsim</dllname>
        
         <if cond="FORMAT=='gnu'">
            <set var="MAC_FLAGS">
                <if cond="PLATFORM_OS=='mac'">-bundle</if>
            </set>
            
            <ldflags>$(MAC_FLAGS) -undefined dynamic_lookup</ldflags>
        </if>
        
        <sources>eventsim_swig.cpp</sources>
        <lib-path>.</lib-path>
        <sys-lib>eventsim</sys-lib>
        <wx-lib>core</wx-lib>
        <wx-lib>base</wx-lib>
    </module>

</makefile>
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