Commits

Author Commit Message Labels Comments Date
Philipp Tiefenbacher
better css...TODO: particle system :)
Philipp Tiefenbacher
hammering css...I have no clue ;) but t's fun :))
Philipp Tiefenbacher
perfect user interaction feeling settings :)
Philipp Tiefenbacher
added interaction (ship intersected with enemy)->shipExplosion and shipExplosion->ship/enemy; needs refactoring but works (TODO: unify shader calls)
Philipp Tiefenbacher
simple spaciship navigation with cursor keys
Philipp Tiefenbacher
started controlling game with keyboard, proof of concept draft works
Philipp Tiefenbacher
forgot to check in Palette.js
Philipp Tiefenbacher
playing around, added 2nd enemy layer for palette tests
Philipp Tiefenbacher
implemented palette :)
Philipp Tiefenbacher
final renderer not ideal but scaling is fixed for now
Philipp Tiefenbacher
fps count, different speed for eneym and ship
Philipp Tiefenbacher
reacor has size for rendering
Philipp Tiefenbacher
tning renderShader
Philipp Tiefenbacher
spaceship moves on orbit (TODO: implement keyboard conroll of spaceship)
Philipp Tiefenbacher
render multiple layers with different colors (TODO: parametrized palette shader), primitiveRenderer, clearShader :)
Philipp Tiefenbacher
created gameloop :)
Philipp Tiefenbacher
stepping and basic drawing of CAs works :) gameloop is next :))
Philipp Tiefenbacher
fixing bugs a compiler would find ;) still I love js!
Philipp Tiefenbacher
YEAAAAA!!! now that the texture has correct width and height it shades the pixelz! :)
Philipp Tiefenbacher
why is u not working shadaz?
Philipp Tiefenbacher
hammering...
Philipp Tiefenbacher
hammered game app in shape
Philipp Tiefenbacher
drafting modules
Philipp Tiefenbacher
started refactored class framework
Philipp Tiefenbacher
make drawing work, needs cleanup
Philipp Tiefenbacher
working on drawing with mouse
Philipp Tiefenbacher
cleanup
Philipp Tiefenbacher
cleanup
Philipp Tiefenbacher
added FileSaver.js to save named rules :)
Philipp Tiefenbacher
randomize cleanup
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