Source

WebEvoCell / TODO.txt

NEW:
====

/*
		reactor.moveParticles(particlesMoveShader, particlesDish);
		reactor.renderParticles(particlesRenderShader, particlesDish, state, size);
		// reactor.collideParticles( // TODO: colission 
*/









OLD:
====
gl context wie geht man damit um?
Klasen identifizieren



CA stuff unabhaengig von canvas


Usecases:

ca = loadCA("myRule.ec23")
ca.setSize(1024, 768);
ca.clear();
ca.loadPattern("myPatern.ec23", 100, 100);
ca.step();
ca.steps(100);


palette = new CAPalette();
paltette.setColor(0, 255, 0, 0);

caCanvas = new CACanvas(1500, 300);
caCanvas.setPallette(palette);
caCanvas.cellSize = 5;
caCanvas.drawCA(ca, 100, 500);