r4+: Faster light simulation

Issue #25 resolved
譲葉瑠珈 repo owner created an issue

Should be <500ms at largest population

Comments (2)

  1. 譲葉瑠珈 reporter

    Raycaster.intersectObject uses getDescendants(), which collects all Mesh in an Object3D.

    So, tracing time is O(N), not O(log(N)) despite the appearance of bounding spheres.

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