XEmacs / etc / BETA

				-*- mode:outline; minor-mode:outl-mouse -*-

* Introduction

You are running an experimental version of XEmacs.  Please do not
report problems with Beta XEmacs to comp.emacs.xemacs.  Report them to

** XEmacs Beta Mailing List

*** Subscribing

If you are not subscribed to the XEmacs beta list you should be.  Send
an email message with a subject of `subscribe' (without the quotes) to and follow the directions.  You do not
have to fill out the survey if you don't want to.

*** Unsubscribing

To unsubscribe from the list send an email message with a subject of
`unsubscribe' (without the quotes) to

*** Administrivia

The XEmacs beta list is managed by the SmartList mailing list package,
and the usual SmartList commands work.  Do not send mailing list
requests to the main address (, always send
them to  If you have problems with the
list itself, they should be brought to the attention of the Mailing
List manager Chuck Thompson <>.

** Reporting Problems

The best way to get problems fixed in XEmacs is to submit good problem
reports.  Since this is beta software problems are certain to exist.
Please read through all of part II of the XEmacs FAQ for an overview
of problem reporting.  Other items which are most important are:

1.  Do not submit C stack backtraces without line numbers.  Since it
    is possible to compile optimized with debug information with GCC
    it is never a good idea to compile XEmacs without the -g flag.
    XEmacs runs on a variety of platforms, and often it is not
    possible to recreate problems which afflict a specific platform.
    The line numbers in the C stack backtrace help isolate where the
    problem is actually occurring.
2.  Attempt to recreate the problem starting with an invocation of
    XEmacs with `xemacs -q -no-site-file'.  Quite often problems are
    due to package interdependencies, and the like.  An actual bug in
    XEmacs should be reproducible in a default configuration without
    loading any special packages (or the one or two specific packages
    that cause the bug to appear).

3.  A picture can be worth a thousand words.  When reporting an
    unusual display, it is generally best to capture the problem in a
    screen dump and include that with the problem report.  The easiest
    way to get a screen dump is to use the xv program and its grab
    function.  Save the image as a GIF to keep bandwidth requirements
    down without loss of information.  MIME is the preferred method
    for making the image attachments.

* Compiling Beta XEmacs

** Building an XEmacs from patches

All beta releases of XEmacs are included with patches from the
previous version in an attempt to keep bandwidth requirements down.
Patches should be applied with the GNU patch program in something like
the following.  Let's say you're upgrading XEmacs 20.4-beta10 to
XEmacs 20.4-beta11 and you have a full unmodified XEmacs 20.4-beta10
source tree to work with.  Cd to the top level directory and issue the
shell command:

$ gunzip -c /tmp/xemacs-20.4-b10-20.4-b11.patch.gz | patch -p1

After patching check to see that no patches were missed by doing
$ find . -name \*.rej -print

Any rejections should be treated as serious problems to be resolved
before starting compilation.

After seeing that there were no rejections, issue the command

$ make all-elc

and go play minesweep for awhile on an older XEmacs while the binary
is rebuilt.

** Building an XEmacs from a full distribution

Locate a convenient place where you have at least 100MB of free space
and issue the command

$ gunzip -c /tmp/xemacs-20.4-b11.tar.gz | tar xvf -

(or the simpler `tar zxvf /tmp/xemacs-20.4-b11.tar.gz' if you use GNU

cd to the top level directory and issue an appropriate configure
command.  The maintainer uses the following at the time of this

./configure --with-offix --with-mule=yes --with-dialogs=athena3d \
	--cflags="-m486 -g -O4 -fno-strength-reduce -malign-loops=2 \
	-malign-jumps=2 -malign-functions=2" --with-sound=no \
	--with-xface=yes --error-checking=all --debug=yes \
	--with-scrollbars=athena3d \
	--with-canna=yes --with-wnn=yes --wnn-includes=/usr/X11R6/include/wnn

Save the output from configure that looks something like:
Configured for `i586-unknown-linux2.0.28'.

  Where should the build process find the source code?    /usr/src/xemacs-20.0
  What installation prefix should install use?            /usr/local
  What operating system and machine description files should XEmacs use?
        `s/linux.h' and `m/intel386.h'
  What compiler should XEmacs be built with?              gcc -m486 -g -O4 -fno-strength-reduce -malign-loops=2 -malign-jumps=2 -malign-functions=2
  Should XEmacs use the GNU version of malloc?            yes
  Should XEmacs use the relocating allocator for buffers? yes
  What window system should XEmacs use?                   x11
  Where do we find X Windows header files?                /usr/X11R6/include
  Where do we find X Windows libraries?                   /usr/X11R6/lib
  Compiling in support for XAUTH.
  Compiling in support for XPM.
  Compiling in support for X-Face headers.
  Compiling in support for GIF image conversion.
  Compiling in support for JPEG image conversion.
  Compiling in support for PNG image conversion.
  Compiling in support for Berkeley DB.
  Compiling in support for GNU DBM.
  Compiling in Mule (multi-lingual) support.
  Compiling in support for OffiX.
  Using the Lucid menubar.
  Using the Athena-3d scrollbar.
  Using the Athena-3d dialog boxes.

Then type make and you should have a working XEmacs.

After you have verified that you have a functional editor, fire up
your favorite mail program and send a build report to  The build report should include

1. Your hardware configuration (OS version, etc.)

2. Version numbers of software in use (X11 version, system library
   versions if appropriate, graphics library versions if appropriate).
   If you're on a system like Linux, include all the version numbers
   you can because chances are it makes a difference.

3. The options given to configure

4. The configuration report illustrated above

5. Any other unusual items you feel should be brought to the attention
   of the developers.