# Moved to https://github.com/xriss/gamecake # Gamecake is a lua based custom game engine. Pagecake is a lua based custom webserver. This repositories contains prebuilt fat binaries and lua source. These fat binaries contain various lua libs that you may "require". The lua source is also embeded in the binaries so may also be "require"d without any path problems. What all this means is that each file in the exe dir is a stand alone resource for its target platform. In fact it should also be something that you can slot in to replace your standard lua 5.1 or luajit if you so wish. The binaries are generated from source that you can find at https://bitbucket.org/xixs/lua The following direct links will get you the most recent binaries built for various platforms. windows -> https://bitbucket.org/xixs/bin/src/tip/exe/gamecake.exe linux -> https://bitbucket.org/xixs/bin/src/tip/exe/gamecake.x32 linux(64) -> https://bitbucket.org/xixs/bin/src/tip/exe/gamecake.x64 raspbian -> https://bitbucket.org/xixs/bin/src/tip/exe/gamecake.raspi osx(64) -> https://bitbucket.org/xixs/bin/src/tip/exe/gamecake.osx linux -> https://bitbucket.org/xixs/bin/src/tip/exe/pagecake.x32 linux(64) -> https://bitbucket.org/xixs/bin/src/tip/exe/pagecake.x64 The chrome version can be embed in a webpage using its nmf, which can be found at https://bitbucket.org/xixs/bin/raw/tip/exe/gamecake.nmf These can be used to run a gamecake project by CDing into the base dir of a gamecake project and then running it using the lua binary downloaded from here with the -lstart switch. eg, say you downloaded dmazed and extracted it somewhere then put the windows executable in the same directory. First cd into the root dmazed directory. Then it can be run like so gamecake.exe -lstart To create fresh uptodate binaries on linux, try running the hgbuild script. This will clone/update then build and install.