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assigned issue to
Issue with Rigid bodies moving when RB are filtered with 0
Issue #171
resolved
If you check off Use Filtered Transformations, but the filter is at 0, then it moves your rigid bodies way off center. You must add the correct filter or closer filter then it makes the RB in the right position.
Comments (2)
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- changed status to resolved
fixes
#171: Added an error string on top of the images giving feedback that the framerate and cutoff need to be set→ <<cset c2bece8264fe>>
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