3D World View is not correct when framespec is in millimeter
Issue #211
resolved
Whenever I’m using the framespec that has units in mm, the 3D world view is incorrect. I attached the reference frame in mm, as well as the 3D world view.
Comments (3)
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reporter No, thre isn’t any other problem. The calibration is correct and everything else is fine, it’s just the 3D view. I assumed the distance between source and image plane is not scaled in WorldViewDockGLWidget.cpp based on the frame spec unit, but I’m not completely sure.
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- changed status to resolved
fixes
#211: Added a slider to the world view with which the focal plane distance can be moved→ <<cset 8d456b869160>>
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Hi Bardiya, Why do you think the world view is not correct. The distance to the image planes between camera centers is a fixed value, so it might seem different depending on which scaling you use. But are there any other problems?