3D World View is not correct when framespec is in millimeter

Issue #211 resolved
Bardiya Akhbari created an issue

Whenever I’m using the framespec that has units in mm, the 3D world view is incorrect. I attached the reference frame in mm, as well as the 3D world view.

Comments (3)

  1. Benjamin Knorlein

    Hi Bardiya, Why do you think the world view is not correct. The distance to the image planes between camera centers is a fixed value, so it might seem different depending on which scaling you use. But are there any other problems?

  2. Bardiya Akhbari reporter

    No, thre isn’t any other problem. The calibration is correct and everything else is fine, it’s just the 3D view. I assumed the distance between source and image plane is not scaled in WorldViewDockGLWidget.cpp based on the frame spec unit, but I’m not completely sure.

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