- edited description
Missiles/Torpedoes counters
Issue #1
resolved
If the player fires a missile, then switch to dual fire (shoots 2 missiles at a time) and then back to single fire, it goes back to the first missile launcher creating a gap between the 2.
Check the picture for more info.
Andrea
Comments (8)
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reporter -
- changed status to open
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assigned issue to
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assigned issue to
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Fixed: You were able to empty a warhead launcher much before the other by switching fire mode in a certain way. (Issure
#1) Fixed: Side mismatch in Y-Wing HD cockpit between weapon instruments and actual weapon hardpoints.→ <<cset 6a7e55ba9ab4>>
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- changed status to resolved
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- changed status to open
Rasi Talon reports it happens again with B-wing
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It happens with all craft at the moment. It might be ideal to resolve this issue in conjunction with issue #384, as that relates to unlinking behavior of lasers rather than warheads.
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- changed status to resolved
Fix applied in development.
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