green lasers need nerf, red lasers need range buff

Issue #113 resolved
Justagai created an issue

Here are some numbers from the original X-wing for the lasers. I flew as Rebel IFF for these tests.

Original Xwing:

of red lasers to destroy container at 0MGLT

48 hits

of green lasers to destroy container at 0MGLT

60 hits

20% difference

Range tested on a shuttle at 0MGLT.

Red: 1.40km Green: 1.25km

XWVM:

Red and Green (Container target at 0MGLT): 48 hits

Red and Green range (Shuttle target at 0MGLT): 1.25km

The Green laser range is correct in XWVM, but the damage is not. The Red laser range is incorrect but the damage is good.

Comments (3)

  1. David Esparza Guerrero

    Fixed: Issue #112: YWHM1 Red 1 goes for tugs Fixed: Issue #113: Imp lasers need nerf, Reb lasers need range buff Fixed: Issue #114: TIES show that they are heading for hyperspace Fixed: Issue #119: Obscure inability to hyperspace bug Fixed: Issue #120: [TOD3M04] Player collides with Mon cal cruiser Fixed: Weapons have not correct damages, lifetimes and opposite faction gets weakened lasers. Changed: Mine logic simplified to reduce performance hit on large minefields. Fixed: Escorts of neutral ships should no longer consider themselves the closest threat. Fixed: Missions with escort ships where Primary target is not defined should no longer hang the game. Fixed: Stormtrooper transport prefab now has a shield bubble collider.

    → <<cset 9ecf74c8c23c>>

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