- edited description
green lasers need nerf, red lasers need range buff
Here are some numbers from the original X-wing for the lasers. I flew as Rebel IFF for these tests.
Original Xwing:
of red lasers to destroy container at 0MGLT
48 hits
of green lasers to destroy container at 0MGLT
60 hits
20% difference
Range tested on a shuttle at 0MGLT.
Red: 1.40km Green: 1.25km
XWVM:
Red and Green (Container target at 0MGLT): 48 hits
Red and Green range (Shuttle target at 0MGLT): 1.25km
The Green laser range is correct in XWVM, but the damage is not. The Red laser range is incorrect but the damage is good.
Comments (3)
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reporter -
reporter - changed title to green lasers need nerf, red lasers need range buff
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- changed status to resolved
Fixed: Issue
#112: YWHM1 Red 1 goes for tugs Fixed: Issue#113: Imp lasers need nerf, Reb lasers need range buff Fixed: Issue#114: TIES show that they are heading for hyperspace Fixed: Issue#119: Obscure inability to hyperspace bug Fixed: Issue#120: [TOD3M04] Player collides with Mon cal cruiser Fixed: Weapons have not correct damages, lifetimes and opposite faction gets weakened lasers. Changed: Mine logic simplified to reduce performance hit on large minefields. Fixed: Escorts of neutral ships should no longer consider themselves the closest threat. Fixed: Missions with escort ships where Primary target is not defined should no longer hang the game. Fixed: Stormtrooper transport prefab now has a shield bubble collider.→ <<cset 9ecf74c8c23c>>
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