- changed status to resolved
Obscure inability to hyperspace bug
Bonus 6 Protect Your Mothership (MAX103A) is where I first saw this. The player is unable to enter hyperspace. If the mission has a timer and the timer expires, the hyperspace sequence won't play either, effectively locking the game.
This seems to be related to the player's flight group hyperspace coordinate, the Z axis being nonzero.
The bug also affects: Tour 4 Guard repair operations (T4M06XMA) Tour 5 Ambush Imperial Arms Shipment (T5M17MAA) Tour 5 Operation "Blunt Stick" (T5M19MB)
But NOT: Tour 2 Ambush in the Cron Drift (CRNDRFT1)
Upon closer inspection, it seems to be the relation between the raw X and Z hyperspace coordinates. In order for hyperspace to function, the value of the X coordinate must be at least (Z * 57.25625). Which is the amount of degrees in 1 radian.
Positive or negative Z coordinates will cause the bug, for the sake of the hyperspace it will work as long as the absolute values of X and Z satisfy the ratio.
Comments (1)
-
- Log in to comment
Fixed: Issue
#112: YWHM1 Red 1 goes for tugs Fixed: Issue#113: Imp lasers need nerf, Reb lasers need range buff Fixed: Issue#114: TIES show that they are heading for hyperspace Fixed: Issue#119: Obscure inability to hyperspace bug Fixed: Issue#120: [TOD3M04] Player collides with Mon cal cruiser Fixed: Weapons have not correct damages, lifetimes and opposite faction gets weakened lasers. Changed: Mine logic simplified to reduce performance hit on large minefields. Fixed: Escorts of neutral ships should no longer consider themselves the closest threat. Fixed: Missions with escort ships where Primary target is not defined should no longer hang the game. Fixed: Stormtrooper transport prefab now has a shield bubble collider.→ <<cset 9ecf74c8c23c>>