HoTaS Throttle changing behavior after moving the throttle to negative levels

Issue #169 resolved
Sergiu Horga created an issue

If the zero of the axis responsible for engines is set in the normal neutral position of the throttle controller and the player ever pulls the throttle back towards the negative side, the game recenters the engines axis to having the zero position on the back end of the throttle and the maximum number for the engines changes from 100 to 120 percent.

Instead of doing that, the game should ignore any negative values (or any values that are sent between the set neutral position and the far back of the throttle controler) received from the Throttle controller.

Comments (4)

  1. David Esparza Guerrero

    Why should the game ignore part of the throttle slider?

    Some joysticks report the slider to be between 0 and 1, and others report values between -1 and 1. Since X-wing doesn't have reverse speed, doesn't it make sense that the whole range of values are mapped between 0% and 100%?

    Can you post a screenshot with your ship at 120% throttle?

  2. Sergiu Horga reporter

    The game should have an option to ignore part of the throttle slider because some players might want consistency with their controls across games for better reflexes. They might be playing multiple flight simulators, some of which might allow reverse speed. This way, they can have a consistent feedback of the aproximate engine power from the position of the throttle. It makes sense if they are used to stopping the engines when the throttle is at the middle neutral position, especially since otherwise there would be a 50% engine power mark in that neutral position and that percentage has no special meaning in game. There are marks at 1/3 and 2/3 power, but i haven't seen at 1/2 power yet (maybe I've missed it).

    Don't get me wrong, the game should still support the old configuration, where 0 is when the throttle is far back and 100 when the throttle is at the maximum. Just saying it should support the other option without changing behavior if the player pulls the throttle back beyond the neutral position.

    Unfortunately, I couldn't reproduce the 120 engine power bug, though at the time I switched a lot between the original game and the XWVM and maybe it was the result of something else. However, today, after moving the throttle back and forward a bit (without pressing other buttons or messing with the energy management), I encountered cases where the wngine power reached only 97, 98 or 99 (separate cases) percent even with the throttle at maximum.

    XWVM 2.jpg

  3. Xwvm Art

    throttlecalib.PNG Within the input settings, there are options for calibrating the settings for a throttle axis, for both deadzone and zero point, so I would expect that it should be possible to resolve the issue using these settings.

    Marking this issue as resolved for now, however if the issue persists please re-open.

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